Blender Quick Tip: Selective UV unwrapping

     Here again with another Blender quick tip, this time we're looking at how to selectively unwrap your mesh in Blender. Say for example you made some changes to your model, but they didn't effect all the faces of your mesh, maybe you just extruded a few faces, or perchance you moved some around and created a stretched effect on the mapping, stretching can be fixed by just changing the uv manually, but why do manually what you can do automatically ;) (honestly if it is something small just try it manually, it can save a lot of work if the auto unwrap doesn't turn out the same as the previous time.)

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