In this video I'm giving an introduction to Blender and how to navigate around.
We'll be looking at how to create 3d armor, using the API from the 3d armor mod.
In this video we're looking at how to catch things said in chat and use them to trigger responses.
Use decorations to place items on the map as it is generated.
If you are writing code, and have a handful of things that run close to the same, with just slight variations you might want to look into functions.
Using Github is a great way for people to keep up to date with mods.
In this third part we'll be exporting the file and bringing it into our game.
Lets look at how to create our own mobs. 2 of 3
Lets look at how to create our own mobs. 1 of 3
Use wield_scale to change the size things appear when being held.
If you want to change a players health in methods other than just the damage_per_second and this is for you.
At some point you're going to have to make some graphics for your mod, Gimp has all the tools you need.


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